HCIM Revenant Rush Guide

High risk HCIM wilderness guide by 1ncline

Don't forget to make yourself an HCIM before leaving Tutorial Island and get membership.

Early cash & initial visit to revs

Lumbridge
As soon as you spawn, set up your F-keys and disable world hopper confirmation. Speak to Count Check inside the Lumbridge graveyard and accept the free teleport to Barbarian Village.

Varrock → Varlamore

  • Run to Varrock. Do Children of the Sun for access to Varlamore.
  • Take a quetzal to Varlamore.
  • Sell everything in your inventory (KEEP THE AXE) to the general store NE of the bank (keep coins in your inventory).
  • Grab 2 cheese from the building south of the bank (screenshot).

Hunters' Guild → Aldarin (Eclipse Red cash)

  • Run to the Hunters' Guild (screenshot).
  • Pick up 27× Eclipse Red on the 2nd floor by hopping worlds (≈45s respawn).
  • Use the bank chest west of the Hunters' Guild to deposit Eclipse Reds.
  • Travel to the island of Aldarin via boat from Sunset Coast (costs 20 gp) (route).
  • Sell Eclipse Red to Antonius for 700 gp each (screenshot).
  • Repeat until you have your desired GP — suggested: 224 (8 inventories ≈150k).

IMPORTANT: Keep ~15 Eclipse Red as emergency food at Revs. They heal 16.

Progression & first Revenants

  • Home teleport to Lumbridge → run back to Varrock.
  • Do Varrock Museum to unlock Wilderness slayer tasks.
  • Buy leather gloves, a staff of water, and spend ~50k on mind/elemental runes.
  • Do Daddy's Home for 1-click teleports.
  • Run to Edgeville, get a slayer task from Krystilia (you can land a Revenant task).
  • Head to Taverley and do Witch's House for 24 HP.

Setup at Ferox → first kills

  • Minigame teleport to Clan Wars.
  • Kill level-1 rats outside Ferox Enclave for a Looting bag (Make sure you are in P2P @Seani).
  • Train Magic to level 13 on rats/bears.
  • Run to Edgeville and get a skull from the Emblem Trader.
  • Enter Revs (ALWAYS MAKE SURE YOU ARE SKULLED WHEN KILLING REVENANTS).
  • Kill Revenant imps until your casts are done.
  • Sell your loot and repeat until you have a couple hundred k.

Building the foundations

The goal now is to build the foundations for Turael skipping.

  • Use your money from Revs to buy ~2.7k Water Strikes.
  • Kill 110 Blue Dragons in the Isle of Souls dungeon for bones (screenshot).
  • Use bones at the Chaos Altar to get 1–43 Prayer.
  • Do Goblin Diplomacy, Rune Mysteries, Plague City.
  • Train 15–17 Mining, 13 Thieving, 13 Agility.
  • Do The Lost Tribe.
  • Buy a Bone crossbow + bolts.

Range, QP & cashflow

  • AFK Crabs to get 50–60 Range.
  • Get 750 total level and 30 QP to unlock LMS for GP (alternatively: Tempoross / Wintertodt / Blackjacking).
    (suggested total breakdown for LMS route)
  • Use LMS money to buy a Cannon + cannonballs (do The Knight's Sword for 1–29 Smithing).
  • Suggested: do Giants' Foundry for a double mould.
  • Do Tempoross or Shilo Village for opals/topazes → make bracelets.
  • Get 55 Crafting via charters/stars.
  • Get 65 Magic + a Wizard mind bomb to enchant a Ring of Wealth; get an imbue scroll from LMS.

Turael skipping

At this point you should have 60 Range, overheads, and a Cannon + cannonballs. You can jump straight into Turael skipping, or build a Wilderness streak for points (personal preference: do the streak).

Your first 100 Slayer points should always be spent on extending Revenants.

Krystilia task suggestions

Quick reference for task management. See Krystilia's Blocklist for the complete guide.

TaskRecommendationNotes
Greater demonsSlaughterGood for Larran's keys & Hard clues
Black demonsExpeditiousFirst block (waste of cannonballs)
Fire giantsExpeditiousSecond block (horrible location, slow kills)
HellhoundsSlaughterGood for Hard clues — block once you get what you need
Ice warriorsExpeditious / Skip
Magic axesExpeditious / Skip
AnkouSlaughterGood for Hard clues (burst)
BearsExpeditious
Earth warriorsExpeditious
Ice giantsExpeditious
Lesser demonsExpeditious
MammothsExpeditious
ScorpionsExpeditious
SpidersExpeditious
Spiritual creaturesExpeditious / Skip
Abyssal demonsSlaughter & Extend(burst)
Chaos druidsExpeditious
Dust devilsSlaughter & Extend
EntsExpeditious / Skip
JelliesSlaughter & Extend
NechryaelSlaughter & Extend
RevenantsSlaughter & Extend
RoguesExpeditious / Skip
SkeletonsExpeditious
BanditsExpeditious
Black dragonsExpeditious
BloodveldExpeditious / Skip
Dark warriorsSlaughter(burst)
Green dragonsExpeditious
Moss giantsExpeditious / Skip
Black knightsExpeditious
Hill giantsExpeditious
Lava dragonsExpeditious / Skip
PiratesExpeditious
ZombiesExpeditious

If your sole aim is Revenant tasks – block list

  1. Black Demons
  2. Fire Giants
  3. Hellhounds
  4. Greater Demons
  5. Ice Warriors / Magic Axes

Surviving in the Wilderness

  • There's an argument for staying low combat / getting high total level before entering the Wilderness — personally I don't believe it helps.
  • Prioritize learning overheads, maximize your Magic offence gear to catch the freeze → log.
  • Any spare GP should be funneled into 79 Magic for Entangle.
  • Use alts to scout a minimap away while inside the Wildy; enable flashbang plugin and player indicator if you want.

Guide is WIP — will be updated periodically.

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