HCIM Revenant Rush Guide

High risk HCIM wilderness guide by 1ncline

Don't forget to make yourself an HCIM before leaving Tutorial Island and get membership.

Early cash & initial visit to revs

Lumbridge
As soon as you spawn, set up your F-keys and disable world hopper confirmation. Speak to Count Check inside the Lumbridge graveyard and accept the free teleport to Barbarian Village.

Varrock → Varlamore

  • Run to Varrock. Do Children of the Sun for access to Varlamore.
  • Take a quetzal to Varlamore.
  • Sell everything in your inventory (KEEP THE AXE) to the general store NE of the bank (keep coins in your inventory).

Hunters' Guild → Aldarin (Eclipse Red cash)

  • Run to the Hunters' Guild (screenshot).
  • Pick up 27× Eclipse Red on the 2nd floor by hopping worlds (≈45s respawn).
  • Use the bank chest west of the Hunters' Guild to deposit Eclipse Reds.
  • Travel to the island of Aldarin via boat from Sunset Coast (costs 20 gp) (route).
  • Sell Eclipse Red to Antonius for 700 gp each (screenshot).
  • Repeat until you have your desired GP — suggested: 224 (8 inventories ≈150k).

IMPORTANT: Keep ~15 Eclipse Red as emergency food at Revs. They heal 16.

Progression & first Revenants

  • Home teleport to Lumbridge → run back to Varrock.
  • Run to Draynor, collect 2 cheese from Aggy's shed and buy a chronicle + 20 pages.
  • Do Varrock Museum to unlock Wilderness slayer tasks.
  • Buy leather gloves, a staff of water, and spend ~50k on mind/elemental runes.
  • Do Daddy's Home for 1-click teleports.
  • Run to Edgeville, get a slayer task from Krystilia (you can land a Revenant task).
  • Head to Taverley and do Witch's House for 24 HP.

Setup at Ferox → first kills

  • Minigame teleport to Clan Wars.
  • Kill level-1 rats outside Ferox Enclave for a Looting bag (Make sure you are in P2P @Seani).
  • Train Magic to level 13 on rats/bears.
  • Run to Edgeville and get a skull from the Emblem Trader.
  • Enter Revs (ALWAYS MAKE SURE YOU ARE SKULLED WHEN KILLING REVENANTS).
  • Kill Revenant imps until your casts are done.
  • Sell your loot and repeat until you have a couple hundred k.

Building the foundations

The goal now is to build the foundations for Turael skipping.

  • Use your money from Revs to buy ~2.7k Water Strikes.
  • Kill 110 Blue Dragons in the Isle of Souls dungeon for bones (screenshot).
  • Use bones at the Chaos Altar to get 1–43 Prayer.
  • Do Goblin Diplomacy, Rune Mysteries, Plague City.
  • Train 15–17 Mining, 13 Thieving, 13 Agility.
  • Do The Lost Tribe.
  • Buy a Bone crossbow + bolts.

Range, QP & cashflow

  • AFK Crabs to get 50–60 Range.
  • Get 750 total level and 30 QP to unlock LMS for GP (alternatively: Tempoross / Wintertodt / Blackjacking).
    (suggested total breakdown for LMS route)
  • Use LMS money to buy a Cannon + cannonballs (do The Knight's Sword for 1–29 Smithing).
  • Suggested: do Giants' Foundry for a double mould.
  • Do Tempoross or Shilo Village for opals/topazes → make bracelets.
  • Get 55 Crafting via charters/stars.
  • Get 65 Magic + a Wizard mind bomb to enchant a Ring of Wealth; get an imbue scroll from LMS.

Turael skipping

At this point you should have 60 Range, overheads, and a Cannon + cannonballs. You can jump straight into Turael skipping, or build a Wilderness streak for points (personal preference: do the streak).

Your first 100 Slayer points should always be spent on extending Revenants.

If your sole aim is Revenant tasks – block list

  1. Black Demons
  2. Fire Giants
  3. Hellhounds
  4. Greater Demons
  5. Ice Warriors / Magic Axes

Surviving in the Wilderness

  • There's an argument for staying low combat / getting high total level before entering the Wilderness — personally I don't believe it helps.
  • Prioritize learning overheads, maximize your Magic offence gear to catch the freeze → log.
  • Any spare GP should be funneled into 79 Magic for Entangle.
  • Use alts to scout a minimap away while inside the Wildy; enable flashbang plugin and player indicator if you want.

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